Open beta on TestFlight

Beat bosses in tactical 8-12 minute card runs, then return with a stronger build.

Codex Ascendant is a card RPG for iPhone and iPad: pick a route, shape your deck, read the boss turn, and choose when to attack, block, or set up a combo.

iOS and iPadOS · No mandatory account · Persistent progression

  • First boss in minutes
  • 8-12 minute runs
  • No mandatory account
  • ChooseRoute, enemy, and target reward
  • SolveAttack, defense, and combo turns
  • ImprovePermanent cards, sets, and goals
Four Codex Ascendant gameplay scenes showing route, deck, combat, and boss pressure
Route, deck, combat, and boss pressure in one short session.

Available now on iPhone and iPad

Try a full run from TestFlight.

No account needed. Open the beta, choose a route, fight turn by turn, and leave with permanent progress for the next attempt.

  • Direct entryno signup and no endless onboarding
  • Clear decisioneach turn shows risk, defense, and damage windows
  • Clear returneach run leaves an upgrade for your next build

Route, combat, deck, enemies, boss, and reward in one run

Each attempt connects six beats: choose the tower, read the turn, tune the deck, answer the enemy, reach the boss, then claim a piece that changes the next build.

01 · Choose Route

The tower sets length, boss, and reward pressure.

Scout Tower gets you into rhythm. Classic Spire raises the pressure. Bastion of the Rift asks you to survive more floors for more critical rewards.

Scout Tower selection, tower 3 easy
Tower 3A short run to warm up your deck.
Classic Spire selection, tower 5 normal
Tower 5More floors, more pressure, more reading.
Bastion of the Rift selection, tower 10 hard
Tower 10A longer climb with critical rewards.

02 · Learn Combat

You set up a window before spending the turn.

You do not win by throwing cards at random. Apply pressure, read the enemy opening, then decide whether to convert damage, block, or hold energy.

Combat tutorial applying setup with Spark Trace
PrepareFirst, mark the vulnerability.
Combat tutorial reading the enemy opening
ReadThe UI shows when to convert the play.
Biome lesson completed during combat against Slime
ConvertThe lesson resolves inside combat.

03 · Build Deck

Filter pieces and lock a build before returning.

Rarity, element, tag, and cost turn the collection into a workshop: find synergies, adjust slots, and enter the tower with a plan.

Card collection filter with rarity, type, element, and cost
FilterFind the missing piece fast.
Legendary collection showing cards equipped in the deck
CompareLegendaries show role, cost, and slots.
Fire legendary cards for tuning the deck plan
TuneThe deck shifts by element and damage plan.

04 · Read Enemies

Each rival changes what the turn asks from you.

Pressure starts before the boss: some enemies open with block, some threaten direct attacks, and some punish you if defense or damage arrives late.

Fight against an Obsidian enemy with low attack and defensive hand
ThreatA low attack still costs a clean turn.
Fight against Relicario enemy with active block
BlockBreak defense before spending damage.
Fight against Beast with high attack and fire cards
PressureDefend first or close the fight fast.

05 · Face Bosses

Each boss changes the run's rhythm.

These are not bigger health bars: bosses bring their own pattern, seal, or chain. Arrive with a tuned deck and decide when to defend, interrupt, or empty the hand.

Fight against Blood Regent with active boss cycle
PatternRead cycle, attack, and defense window.
Fight against Radiant Traitor with active fire seal
SealThe boss changes rules before the hit.
Fight against Crimson Matriarch with active blood chain
ChainIt punishes you if the sequence stays alive.
Fight against Void Dragon with active shell gate
ScaleIt asks for a long plan and prepared damage.

06 · Claim Rewards

The reward flows back into the deck.

A clear does not end on a summary screen: rare cards and set pieces open new defense, damage, or energy lines for the next attempt.

Rare card reward unlocked after clearing a floor
CardA new piece enters your collection.
Tempest Chest reward unlocked as a set piece
ChestThe set starts shaping your defense.
Tempest Blade reward unlocked as a set weapon
WeaponThe build gains a damage line.
Tempest Ring reward unlocked as a set accessory
AccessoryThe next run starts with a clearer plan.

For players who come for decisions

Not idle and not a stat sheet: choose risk, defense, and damage windows in short sessions.

  • Turn-based combat
  • Decks tuned between runs
  • Bosses with readable patterns
  • Persistent progress with no required account

Progress you can feel between runs

Each bracket opens a set and a new kind of pressure. Beat the boss, then return with a sharper build.

  1. T1-T5Classic Spire
  2. T6-T10Rift Keep
  3. T11-T15Abyss Citadel
  4. T16-T20Warlord Fortress
  5. T21-T25Endless Throne

Sets that change how you play

Each tier has a target set. Collecting pieces is not cosmetic: it defines whether you lean aggressive, defensive, sustain, or control.

T3 · Tempest Regalia

Lightning chain tempo for the opening climb

Entry set built to chain short turns, clean damage windows, and tempo control from your first real run.

Target farm: clear T3 and enter T5 with an actual offensive identity online.

Goblin Warrens · Troll Marches · Ogre Bone Chapel

Tempest Regalia full set art
Tempest Regalia Head
Head
Tempest Regalia Chest
Chest
Tempest Regalia Legs
Legs
Tempest Regalia Weapon
Weapon
Tempest Regalia Accessory
Accessory

T5 · Crimson Vow

Bleed and Execute with theatrical finish windows

Attrition set that turns marks and bleed stacks into brutal execution turns.

Target farm: secure the first big power spike and prepare the real midgame.

Frostveil Bastion · Crimson Vault · Sanguine Foundry

Crimson Vow full set art
Crimson Vow Head
Head
Crimson Vow Chest
Chest
Crimson Vow Legs
Legs
Crimson Vow Weapon
Weapon
Crimson Vow Accessory
Accessory

T10 · Aegis Bastion

Block fortress and counterplay control

Defensive set that converts survival into control, boss reads, and tactical counterpressure.

Target farm: stabilize routes where mitigation is no longer optional.

Runebastion Front · Moonhound Kennels · Grand Reliquary

Aegis Bastion full set art
Aegis Bastion Head
Head
Aegis Bastion Chest
Chest
Aegis Bastion Legs
Legs
Aegis Bastion Weapon
Weapon
Aegis Bastion Accessory
Accessory

T15 · Pyre Dynasty

Imperial ignition and burst-window finishers

Offensive set that cooks explosive turns without losing baseline sustain or tempo control.

Target farm: enter the bracket where bosses demand timing, not just stats.

Sepulcher Dominion · Fallen Cathedral · Obsidian Court

Pyre Dynasty full set art
Pyre Dynasty Head
Head
Pyre Dynasty Chest
Chest
Pyre Dynasty Legs
Legs
Pyre Dynasty Weapon
Weapon
Pyre Dynasty Accessory
Accessory

T20 · Astral Dominion

Astral control for long-breath boss fights

Tactical dominance set built to sustain resources, read mechanics, and win through precision.

Target farm: prepare the endgame close with real control over boss windows.

Ashen Dragon Roost · Titan Forge Depths · Stormpeak Aerie

Astral Dominion full set art
Astral Dominion Head
Head
Astral Dominion Chest
Chest
Astral Dominion Legs
Legs
Astral Dominion Weapon
Weapon
Astral Dominion Accessory
Accessory

T25 · Eclipse Sovereignty

Sigil sovereignty for final phase bosses

Capstone set for long-phase bosses, sigils, and windows where every mistake has weight.

Target farm: the final close of the current meta and the sharpest endgame read.

Eclipse Throne · Celestial Rupture · Crimson Eternum

Eclipse Sovereignty full set art
Eclipse Sovereignty Head
Head
Eclipse Sovereignty Chest
Chest
Eclipse Sovereignty Legs
Legs
Eclipse Sovereignty Weapon
Weapon
Eclipse Sovereignty Accessory
Accessory

Wiki synced with 150 cards, 87 enemies, and 18 routes for builds, drops, and boss prep.

Open the full set, card, boss, and route matrix in the Wiki

Routes and biomes by tier

Explore the routes behind each set. Open a tier to see its biomes and prepare where to farm.

T3 · Campaign entry

Tempest Regalia

Three routes that teach tempo, clean sequencing, and the first set that truly changes your identity.

Goblin Warrens boss intro art
Goblin Warrens
Troll Marches boss intro art
Troll Marches
Ogre Bone Chapel boss intro art
Ogre Bone Chapel

Goblin Warrens

Goblin Warrens pressure scene
Pressure
Goblin Warrens sanctum scene
Sanctum

Troll Marches

Troll Marches pressure scene
Pressure
Troll Marches sanctum scene
Sanctum

Ogre Bone Chapel

Ogre Bone Chapel pressure scene
Pressure
Ogre Bone Chapel sanctum scene
Sanctum

T5 · First real gate

Crimson Vow

The vampire dominion where attrition, execution, and punishment decide whether a build is truly alive.

Frostveil Bastion boss intro art
Frostveil Bastion
Crimson Vault boss intro art
Crimson Vault
Sanguine Foundry boss intro art
Sanguine Foundry

Frostveil Bastion

Frostveil Bastion pressure scene
Pressure
Frostveil Bastion sanctum scene
Sanctum

Crimson Vault

Crimson Vault pressure scene
Pressure
Crimson Vault sanctum scene
Sanctum

Sanguine Foundry

Sanguine Foundry pressure scene
Pressure
Sanguine Foundry sanctum scene
Sanctum

T10 · Tactical midgame

Aegis Bastion

The Arcane Order turns T10 into one institution and now sustains it with a native Arcane Knights family: squires, halberdiers, marshals, hounds, paladins, and a fortress colossus.

Runebastion Front boss intro art
Runebastion Front
Moonhound Kennels boss intro art
Moonhound Kennels
Grand Reliquary boss intro art
Grand Reliquary

Runebastion Front

Runebastion Front pressure scene
Pressure
Runebastion Front sanctum scene
Sanctum

Moonhound Kennels

Moonhound Kennels pressure scene
Pressure
Moonhound Kennels sanctum scene
Sanctum

Grand Reliquary

Grand Reliquary pressure scene
Pressure
Grand Reliquary sanctum scene
Sanctum

T15 · Read-heavy bosses

Pyre Dynasty

The biomes turn ritualistic, noble, or damned; pacing becomes almost ceremonial.

Sepulcher Dominion boss intro art
Sepulcher Dominion
Fallen Cathedral boss intro art
Fallen Cathedral
Obsidian Court boss intro art
Obsidian Court

Sepulcher Dominion

Sepulcher Dominion pressure scene
Pressure
Sepulcher Dominion sanctum scene
Sanctum

Fallen Cathedral

Fallen Cathedral pressure scene
Pressure
Fallen Cathedral sanctum scene
Sanctum

Obsidian Court

Obsidian Court pressure scene
Pressure
Obsidian Court sanctum scene
Sanctum

T20 · Endgame escalation

Astral Dominion

Drakes, titans, and storms turn every run into a march of endurance and precision.

Ashen Dragon Roost boss intro art
Ashen Dragon Roost
Titan Forge Depths boss intro art
Titan Forge Depths
Stormpeak Aerie boss intro art
Stormpeak Aerie

Ashen Dragon Roost

Ashen Dragon Roost pressure scene
Pressure
Ashen Dragon Roost sanctum scene
Sanctum

Titan Forge Depths

Titan Forge Depths pressure scene
Pressure
Titan Forge Depths sanctum scene
Sanctum

Stormpeak Aerie

Stormpeak Aerie pressure scene
Pressure
Stormpeak Aerie sanctum scene
Sanctum

T25 · Meta capstone

Eclipse Sovereignty

The world enters apocalypse mode: eclipse, rupture, and eternity as the visual close of the climb.

Eclipse Throne boss intro art
Eclipse Throne
Celestial Rupture boss intro art
Celestial Rupture
Crimson Eternum boss intro art
Crimson Eternum

Eclipse Throne

Eclipse Throne pressure scene
Pressure
Eclipse Throne sanctum scene
Sanctum

Celestial Rupture

Celestial Rupture pressure scene
Pressure
Celestial Rupture sanctum scene
Sanctum

Crimson Eternum

Crimson Eternum pressure scene
Pressure
Crimson Eternum sanctum scene
Sanctum

Cards with visible payoff

Important cards use large art and recognizable names so the deck feels owned, not like a stat sheet.

Infernal Requiem card art
Infernal Requiem
Chronicle Engine card art
Chronicle Engine
Storm Sovereign card art
Storm Sovereign
Astral Nova card art
Astral Nova

What you should notice in the first run

The beta aims for three simple signals: you understand the turn, recognize the boss, and leave with a reason to return.

You see risk, timing windows, and tactical answers without drowning in noise.

Readable combat

Every boss asks for something different. If you ignore its signature mechanic, the run makes you pay.

Signature bosses

Deck decisions matter because each route and each set pushes the next run forward.

Buildcraft payoff

Ready for your first run?

Open TestFlight, jump straight into a run, and use the official wiki to read builds, bosses, and routes without wasting early runs.

Download on TestFlight