Mobile tactical deckbuilder

Short runs, hard bosses, and set progression on iPhone and iPad.

Codex Ascendant is a mobile card roguelike built around turn-based combat, tactical reads, and persistent progression between runs. Every tower pressures you differently, every boss punishes real mistakes, and every build improves through concrete targets.

iOS and iPadOS · No mandatory account · Persistent progression

  • 8-12 minute runs
  • Turn-by-turn tactical reads
  • Persistent progression between runs
  • LoopMobile deckbuilding without endless onboarding
  • BossesSignature mechanics that actually change runs
  • MetaTowers + sets, not just isolated runs
Infernal Requiem key art with a firestorm over the battlefield
Immediate visual punch: legendary cards, extreme bosses, and an aggressive fantasy tone from the first scroll stop.
Eclipse boss art with solar and lunar contrast
Worldbreaker Oath art with a golden blade splitting the battlefield

Available now on iPhone and iPad

Get in early and start learning the meta through TestFlight.

No mandatory account. You go straight into the loop, keep your progression, and start reading bosses, sets, and routes from session one.

  • Direct entryreach your first boss in minutes, not hours
  • Early metayou start shaping builds and priorities from run one
  • Clear returneach run leaves useful progression for the next one

If you are looking for deckbuilders, try this now.

The pitch does not depend on name-dropping anyone else. It stands on session speed, tactical clarity, and a persistent meta built for mobile.

Native mobile

It does not feel like a rushed port

The interface, run pace, and information density are designed around iPhone and iPad from the first tap.

Repeatable runs

Short sessions that genuinely invite another run

Pick a route, read a boss, test a build, and go again inside a real 8-12 minute session window.

Persistent meta

Towers and sets that change your decisions

The run does not end when the fight does. You farm pieces, unlock targets, and prep the next jump.

Why it stays in your head after the first boss

Built for short sessions with long-term depth: readable tactics, real mastery, and builds that feel earned.

01

Clear loop, real mastery

Every turn exposes risk and timing windows. No noise: each card and intent matters.

02

Progression with direction

Towers unlock set pieces and bridge rewards, so each build evolves with clear targets.

03

Mechanical endgame

Boss signatures force adaptation in deck structure and timing, not just stat scaling.

Campaign to endgame lane

A clear path so players always know what to farm, what set to prioritize, and how to prep for the next boss.

T1-T5

Classic Spire

Stabilize your base deck and learn first boss defensive checks.

T6-T10

Rift Keep

Higher pressure through Runic barriers and charge-break timing.

T11-T15

Abyss Citadel

First real sustain gate: mitigation and recovery become mandatory.

T16-T20

Warlord Fortress

Elemental carapace checks and tighter tempo control encounters.

T21-T25

Endless Throne

Capstone with phase-based sigils and sustained damage checks.

Progression reliquaries by tier

Each set now enters as a reliquary banner: biome atmosphere, full silhouette, and all five visible pieces in one read.

T3 · Tempest Regalia

Lightning chain tempo for the opening climb

Entry set built to chain short turns, clean damage windows, and tempo control from your first real run.

Target farm: clear T3 and enter T5 with an actual offensive identity online.

Verdant Warrens · Bandit Marches · Ruined Chapel

Tempest Regalia full set art
Tempest Regalia Head
Head
Tempest Regalia Chest
Chest
Tempest Regalia Legs
Legs
Tempest Regalia Weapon
Weapon
Tempest Regalia Accessory
Accessory

T5 · Crimson Vow

Bleed and Execute with theatrical finish windows

Attrition set that turns marks and bleed stacks into brutal execution turns.

Target farm: secure the first big power spike and prepare the real midgame.

Frostveil Bastion · Blood Crypt · Sanguine Foundry

Crimson Vow full set art
Crimson Vow Head
Head
Crimson Vow Chest
Chest
Crimson Vow Legs
Legs
Crimson Vow Weapon
Weapon
Crimson Vow Accessory
Accessory

T10 · Aegis Bastion

Block fortress and counterplay control

Defensive set that converts survival into control, boss reads, and tactical counterpressure.

Target farm: stabilize routes where mitigation is no longer optional.

Runebastion Front · Moonhound Kennels · Grand Reliquary

Aegis Bastion full set art
Aegis Bastion Head
Head
Aegis Bastion Chest
Chest
Aegis Bastion Legs
Legs
Aegis Bastion Weapon
Weapon
Aegis Bastion Accessory
Accessory

T15 · Pyre Dynasty

Imperial ignition and burst-window finishers

Offensive set that cooks explosive turns without losing baseline sustain or tempo control.

Target farm: enter the bracket where bosses demand timing, not just stats.

Sepulcher Dominion · Fallen Cathedral · Obsidian Court

Pyre Dynasty full set art
Pyre Dynasty Head
Head
Pyre Dynasty Chest
Chest
Pyre Dynasty Legs
Legs
Pyre Dynasty Weapon
Weapon
Pyre Dynasty Accessory
Accessory

T20 · Astral Dominion

Astral control for long-breath boss fights

Tactical dominance set built to sustain resources, read mechanics, and win through precision.

Target farm: prepare the endgame close with real control over boss windows.

Ashen Dragon Roost · Titan Forge Depths · Stormpeak Aerie

Astral Dominion full set art
Astral Dominion Head
Head
Astral Dominion Chest
Chest
Astral Dominion Legs
Legs
Astral Dominion Weapon
Weapon
Astral Dominion Accessory
Accessory

T25 · Eclipse Sovereignty

Sigil sovereignty for final phase bosses

Capstone set for long-phase bosses, sigils, and windows where every mistake has weight.

Target farm: the final close of the current meta and the sharpest endgame read.

Eclipse Throne · Celestial Rupture · Crimson Eternum

Eclipse Sovereignty full set art
Eclipse Sovereignty Head
Head
Eclipse Sovereignty Chest
Chest
Eclipse Sovereignty Legs
Legs
Eclipse Sovereignty Weapon
Weapon
Eclipse Sovereignty Accessory
Accessory

Editorial biome atlas

The biomes now act as atmospheric support: you see the mood of each tier immediately and only expand into the full scenes when you want more world detail.

T3 · Campaign entry

Tempest Regalia

Three routes that teach tempo, clean sequencing, and the first set that truly changes your identity.

Verdant Warrens boss intro art
Verdant Warrens
Bandit Marches boss intro art
Bandit Marches
Ruined Chapel boss intro art
Ruined Chapel

Verdant Warrens

Verdant Warrens pressure scene
Pressure
Verdant Warrens sanctum scene
Sanctum

Bandit Marches

Bandit Marches pressure scene
Pressure
Bandit Marches sanctum scene
Sanctum

Ruined Chapel

Ruined Chapel pressure scene
Pressure
Ruined Chapel sanctum scene
Sanctum

T5 · First real gate

Crimson Vow

The vampire dominion where attrition, execution, and punishment decide whether a build is truly alive.

Frostveil Bastion boss intro art
Frostveil Bastion
Blood Crypt boss intro art
Blood Crypt
Sanguine Foundry boss intro art
Sanguine Foundry

Frostveil Bastion

Frostveil Bastion pressure scene
Pressure
Frostveil Bastion sanctum scene
Sanctum

Blood Crypt

Blood Crypt pressure scene
Pressure
Blood Crypt sanctum scene
Sanctum

Sanguine Foundry

Sanguine Foundry pressure scene
Pressure
Sanguine Foundry sanctum scene
Sanctum

T10 · Tactical midgame

Aegis Bastion

The Arcane Order turns T10 into one institution and now sustains it with a native Arcane Knights family: squires, halberdiers, marshals, hounds, paladins, and a fortress colossus.

Runebastion Front boss intro art
Runebastion Front
Moonhound Kennels boss intro art
Moonhound Kennels
Grand Reliquary boss intro art
Grand Reliquary

Runebastion Front

Runebastion Front pressure scene
Pressure
Runebastion Front sanctum scene
Sanctum

Moonhound Kennels

Moonhound Kennels pressure scene
Pressure
Moonhound Kennels sanctum scene
Sanctum

Grand Reliquary

Grand Reliquary pressure scene
Pressure
Grand Reliquary sanctum scene
Sanctum

T15 · Read-heavy bosses

Pyre Dynasty

The biomes turn ritualistic, noble, or damned; pacing becomes almost ceremonial.

Sepulcher Dominion boss intro art
Sepulcher Dominion
Fallen Cathedral boss intro art
Fallen Cathedral
Obsidian Court boss intro art
Obsidian Court

Sepulcher Dominion

Sepulcher Dominion pressure scene
Pressure
Sepulcher Dominion sanctum scene
Sanctum

Fallen Cathedral

Fallen Cathedral pressure scene
Pressure
Fallen Cathedral sanctum scene
Sanctum

Obsidian Court

Obsidian Court pressure scene
Pressure
Obsidian Court sanctum scene
Sanctum

T20 · Endgame escalation

Astral Dominion

Drakes, titans, and storms turn every run into a march of endurance and precision.

Ashen Dragon Roost boss intro art
Ashen Dragon Roost
Titan Forge Depths boss intro art
Titan Forge Depths
Stormpeak Aerie boss intro art
Stormpeak Aerie

Ashen Dragon Roost

Ashen Dragon Roost pressure scene
Pressure
Ashen Dragon Roost sanctum scene
Sanctum

Titan Forge Depths

Titan Forge Depths pressure scene
Pressure
Titan Forge Depths sanctum scene
Sanctum

Stormpeak Aerie

Stormpeak Aerie pressure scene
Pressure
Stormpeak Aerie sanctum scene
Sanctum

T25 · Meta capstone

Eclipse Sovereignty

The world enters apocalypse mode: eclipse, rupture, and eternity as the visual close of the climb.

Eclipse Throne boss intro art
Eclipse Throne
Celestial Rupture boss intro art
Celestial Rupture
Crimson Eternum boss intro art
Crimson Eternum

Eclipse Throne

Eclipse Throne pressure scene
Pressure
Eclipse Throne sanctum scene
Sanctum

Celestial Rupture

Celestial Rupture pressure scene
Pressure
Celestial Rupture sanctum scene
Sanctum

Crimson Eternum

Crimson Eternum pressure scene
Pressure
Crimson Eternum sanctum scene
Sanctum

Cards and builds you can read at a glance

The fantasy comes from real production assets, but the conversion point is readability: clear cards, visible signatures, recognizable payoff.

Infernal Requiem card art
Infernal Requiem
Chronicle Engine card art
Chronicle Engine
Storm Sovereign card art
Storm Sovereign
Astral Nova card art
Astral Nova

Proof of playable feel

Three concrete reasons to open TestFlight today: readable combat, signature bosses, and buildcraft with real payoff.

"Combat reads quickly: you can see the risk, the window, and the tactical answer without drowning in noise."

Readable combat

"Every boss asks for something different. If you ignore its signature mechanic, the run makes you pay for it."

Signature bosses

"Deck decisions matter because the meta persists: each route and each set pushes your next run forward."

Buildcraft payoff

Ready for your first run and your first step into the meta?

Open TestFlight, jump straight into a run, and use the official wiki to read builds, bosses, and routes without wasting early runs.

Download on TestFlight